These days, it’s all about entertainment. Keep things interesting, and people will stick around. The same principle applies to learning. So the best way to ensure someone learns something is to keep him entertained. Find out more here:

Why Games Engage Us
Marrying Learning With Entertainment
Play – The Universal Teacher
It’s Playtime!
What’s Hot In E-Learning?

To learn more about game-based learning, go to these external sites:

http://www.marcprensky.com/writing/default.asp
http://www.educause.edu/Games/1008
http://www.becta.org.uk/corporate/publications/index.cfm
http://www.digiplay.org.uk/research.php
http://www.digra.org/
http://www.educationarcade.org/gtt/
http://www.teem.org.uk/
http://www.igda.org/content/reports.php


Why Games Engage Us?

1. Games adapt to the level of each player. That gives us individualism.
2. Games have outcomes. That gives us feedback.
3. Games lead to discovery. That gives us knowledge.
4. Games engage users for hours of engagement in pursuit of a goal. That gives us motivation.
5. Games can be played with others or involve communities of users interested in the same game.
That gives us social groups.
6. Games are adaptive. That gives us flow.
7. Games have problem solving. That sparks our creativity.


Marrying Learning With Entertainment

Teaching methods are playing catch-up to meet the needs and learning styles of students both today, and in the future. Digital Game-Based Learning has been proven to be able to meet these needs by motivating learners through fun.

One big advantage Digital Game-Based Learning has over traditional teaching methods is that it is enormously versatile and adaptable to almost any subject, information or skill. Plus, the usage of a highly interactive digital medium allows learners to fully engage themselves in the learning process.


Play – The Universal Teacher

Remember how much you hated learning a subject because you found it difficult and boring? Your brain switched off when the lesson started and you ended up learning nothing. Contrast that with lessons that your favourite teacher was in. Lessons were fun, and you probably did well in those subjects you enjoyed.

Enjoyment and fun are important in the learning process because the learner will be relaxed and motivated, and therefore more willing to learn. When you enjoy something, you naturally want more of it; so you continue to pay attention. Also, fun can motivate the learner to participate in activities even in things they have little or no experience in.


It’s Playtime!

With the technology we have today, digital games look set to take over traditional learning processes as more and more stimulating environments can be created digitally. It’s pretty much like gaming really. Any features your PS2 or X-BOX can have, your digital learning games can have too!

What Digital Games Can Offer

1. They take care of the boring stuff.
2. They are typically faster and more responsive.
3. There are fun things that digital games can do easily that non-computer games can’t do at all, such as stimulating the physics of shooting in space, combining all the factors in flying an airplane, considering the millions of possibilities in puzzles or strategic contests.
4. They are capable of better, and more varied graphic representations.
5. They can be played against real people, or if none are available, against the computer. That means
that multiplayer games can be played at any time.
6. They can generate and allow huge amounts of options and scenarios.
7. They can deal with infinite amounts of content.
8. They can be played at different levels of challenge.
9. They can be updated instantly.
10. They can be customised to fit the desires of each player.
11. And they can be modified and added to, making the player part of the creative team.


What’s Hot In E-Learning?

Currently, there is a lack of quality content that meets the needs of the end-user and a shift in focus from packaged content to custom-developed content. Due to the long duration needed to build customised courseware, organisations are turning away from outsourced, consultant-driven content and veering towards internally developed content.

The demand for Rapid E-leaning (coined by Bersin & Associates) is high as organisations want training applications that can be developed in weeks and solve the problems of information distribution and effective information transfer.

Virtual classrooms often focus on “learning by viewing” rather than “learning by doing”, which boasts a higher rate of information absorption as users are more engaged. Games and simulations are proving to be effective tools for e-learning when incorporated into these training applications.


Other trends include:

Total E-learning Solutions Delivery
Customers like having a one-stop centre that will cater to all their needs. E-learning vendors will have to provide a suite of products and services to meet this demand and stay ahead of the market.

Training Analysis
Surveys have shown that companies are very interested in measuring business impact from training but few are doing it because of a lack of tools to do so.

Mobile E-Learning
This is especially suitable for professions who are constantly on the move. They include field technicians, doctors, sales executives and more. Mobile e-learning increases the access to information and can also happen in classrooms as a form of integrated e-learning.

 
 
 
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